Participants (N=25; N=24 for eye tracking) played a Snake-like game, memorizing 1β2 apple locations, then navigating an agent to collect them; on 50% of trials a high-value star forced a detour that displaced the agent. The central claim is that working memory stores agent-centered object vectors (targets relative to the agent), not just absolute coordinates, and that these vectors are recomputed after distraction .
The key dissociation is elegant: after distraction the absolute apple locations are unchanged, so only updated-vector coding demonstrates genuine recomputation. Trial-level RSA found object vectors stronger than object locations during both delays (e.g., proximal: t(24)=7.43, d=1.86; distal: t(24)=8.66, d=0.65), and updated vectors beat initial vectors post-distraction (t(24)=9.85, d=2.57) . On switch trials (optimal order changed), representation strength of the newly distal item rose and the newly proximal item fell, indicating resource redistribution matched to the revised plan. Eye movements told a complementary story: gaze biased toward the proximal target (delay 2: t(23)=3.95, d=1.28) while neural codes favored the distal one, and optimal backward gaze sweeps were elevated specifically on switch trials (t(24)=5.21, d=0.94), implying replanning occurred during distraction .
Reported observations vs interpretation. The RSA and gaze statistics are direct observations. The claim that these represent action plans is interpretation; the authors partly earn it by showing trial-level vector strength predicted proximity bias (e.g., proximal vector Ξ²=0.37, BFββ=3.6Γ10βΆ), but the causal direction remains correlational. An alternative β that object-vector coding reflects natural relational encoding of the layout rather than prospective planning β is acknowledged but only partially ruled out.
What would change the conclusion: a replication in which the agent's future position is spatially dissociated from the distractor, showing (a) updated-vector decoding still emerging and (b) backward sweeps still elevated on switch trials. Conversely, decoders locked to initial vectors post-distraction would falsify the recomputation claim.
Materials and game code are shared on OSF, aiding replication. Confidence: moderate-high in the reported statistics (internally consistent, replicated from prior work); moderate in the mechanistic interpretation.
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